The "production" project for Ba5 asks us to take the next step in the production pipeline. The project follows on from the development of our design document in Ba4, we have now been tasked with producing an "interactive demo" with a focus on "creation of digital assets" (be they 2d or 3d as the game requires).
The work that we are asked to hand in, however, is subjective to the game that we choose to create, and how we propose to go about it (as a group or alone, using a new design document (-we have been allowed to do this), or using the work from Ba4 as a starting point)
The fists step in this project is to define our own "learning agreement" to address what we intend to do (in effect, our project idea), our process and technique to complete the work, and our objective in doing so. my proposal is as follows
Proposal:
For my BA5 project I intend to create a playable section or scene from the game “phenotype” that I helped to create for BA4. The section will be only a segment of one playable part of the level that will showcase assets that I have created for the brief, designed from concept up and turned into game-ready assets and/ or set pieces. This is the emphasis of my proposal as I want to work on improving my 3d modelling and texturing. From a 2d concept art perspective I want to develop my skill’s at designing objects that have a coherent visual style and have a useful, purpose within a game. I wish to improve on developing my work from concepts to working game assets.
Though I am using the group work from Ba4 as a starting point, I will be working alone for ba5
the next area of the learning agreement concerns specifics of what i intend to produce.
Assessed work:
my
assessed work will be a level section created in and playable within a game
engine, as well as all associated concept work. The engine will be a 3d game
engine, most likely cryENGINE as I feel it will support the requirements of the
game design outlined in my BA4 GDD
my reflective journal will b my blog converted to a pdf format
Schedule of work:
7th
jan: re-work Ba4 design document to fix problems and make a more coherent game.
start of research- work from ba4
10th
finished research into game engine, style ect
14th
jan: completion of 2d concept art and design of assets and mood paintings of
scene
18th
jan Create assets and set pieces in a 3d modelling program (continue using maya
or experiment with blender)
1st
feb Make sure assets are “game engine ready” design rough layout/presentation
of assets (though level design is not my emphasis)
15th feb Import into appropriate chosen
game engine- arrange finish off (lighting effects ect)