Thursday, 9 May 2013
Artist Bio
This is a short description of myself as a artist produced for contextual studies.
I am a developing concept artist and 3d modeller with a
background in fine art. In all aspects of my work I like to experiment with
different styles and mediums, I am willing to adapt to any style to suit
whatever project I am working on. I started out as a landscape painter, though
I have always been interested in living forms, and later moved more towards
Figurative works. I currently specialise as a Character and creature artist,
though I have a keen interest in any organic design or form inspired by nature.
For concept art, my preferred style has a heavy emphasis on
line art, I feel this this transfers well between analogue and digital art. I
like to work using line art as a base, and applying layers of washes working up
to more detail with different techniques. In my 3D work, I began using clay,
and wire sculptures, though I have also used a variety of polymer clay and
epoxy to create smaller detailed Marquette’s based off my own concept art. I am
currently studying Game Art and Design at Norwich University of the Arts, where
I have learnt to use digital modelling and sculpting software to expand my
skillset. I am now working on my first game title as lead artist and 3d
modeller, and produce a range of concept art, and 3d game assets as part of a
studio pipeline.
Monday, 6 May 2013
Friday, 3 May 2013
creature
this is the progression of my work on the "hound" creature, it was easier to create a pleasing design, from only a few quick concepts because i had already experimented with the design motifs and fee of the design in my work on the "hunter" character.
final render
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