(Riddick 3 Concept Art)
In video game animal accomplices often take many forms, they are a character like any other npc that the player interacts with. giving a steed or pet in a game its own distinct personality or mood is an important part of creating the connection or bond between the player and the npc, visuals play a strong role in this, as well as perceived shared experience.
some examples of the roles that "creatures" play in games, other than enemies:
Familiars:
These are a concept taken from european folklore, ther were believed to be a spirrit in the guise of an animal that practicers of "witchcraft" used to assist in their practice.
These can take various forms, though there are the obvious ones, like a witches cat:
or rat...
Legend of Zelda (Link and Epona)
Shadow of the Colossus (Wander and Agro)
Um... no. Bad example
The rats are a fitting animal to use to the character of Dishonored because they suit the feel/mood of the game's environment.
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